A buffer overflow in websockets in UnrealIRCd 6.1.0 through 6.1.3 before 6.1.4 allows an unauthenticated remote attacker to crash the server by sending an oversized packet (if a websocket port is open). Remote code execution might be possible on some uncommon, older platforms.
References
Configurations
History
No history.
Information
Published : 2023-12-16 23:15
Updated : 2024-11-21 08:37
NVD link : CVE-2023-50784
Mitre link : CVE-2023-50784
CVE.ORG link : CVE-2023-50784
JSON object : View
Products Affected
unrealircd
- unrealircd
CWE
CWE-120
Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')